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Thursday, February 26, 2009

Eternal Darkness: Sanity's Requiem review


Eternal Darkness has one of the best concepts ever conceived in video games but it seems that all the effort when into just that. I'm not saying it's a bad game, which it's not, but it could've been better. Also, every time a cinematic came on my Gamecube acted like it was going to explode which is a bit scary. Anyways let's get this show on the road.

So the story goes is that you're Alexandra Rovias. Your grandfather has died a horrible death that has left him decapitated in his huge mansion. Since the police are incompetent for some reason you live in the huge mansion to gather clues and blow this case wide open. Instead you find an evil book and you read it recounting all the awesome adventures other people had defeating some horrible God you get to choose. And then this all relates to you and your headless grandfather.

The graphics here are just fine. They're smooth and there's not too many blocky graphics. But the FMV's are grainy, I mean really grainy. It's like watching a really crappy VHS transfer of some movie that was grainy to begin with. But none of these matter cause of the sanity effects. You see you have this sanity bar and the more it goes down the crazier stuff will be. Like your TV suddenly turns off but not really! Or your TV changes it's input and you hear yourself being attacked but not really! A whole bunch of weird and freaky stuff happens when you're insane and it almost convinces you that you're TV is screwing up!

There's only four basic levels here: the Persian temple where the Pillar of Flesh will/is/has been constructed, that Cambodian temple, that French cathedral and that big home you will spend most of your time there. Granted you do go though varoius time periods so not every level is the same and it's pretty cool seeing what's different and what's the same throughout. But after the wow of seeing what's changed is gone, the levels are kinda banal and predictable to an extent. It works for this game but some more effort would've been nice.

As for the controls, they're alright. They're your standard controls with attacks and context-sensitive things. I think the main flaw is that turning around is a pain. You go in a wide circle and that opens you wide for attacks...where it would if it wasn't that hard to avoid attacks in the first place but it does happen and it does suck.

So this game has such an awesome concept that this game does work but I wish more could've been done with the other areas, but it's an adequate time-waster. You can finish it in about 6 hours once you know what you're doing.

7/10

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