Showing posts with label Gaia. Show all posts
Showing posts with label Gaia. Show all posts
Sunday, June 5, 2011
God of War III reviewed
It had to happen. It had to happen eventually. All Kratos killed in the first God of War game was one God and a couple mythical beasts. The second game had Kratos killing off the rest of the beasts...and Icarus. So the only logical conclusion that one can surmise, if you never played the PSP games which I haven't, is that you start killing Gods...all of them. I guess in that regard God of War III doesn't disappoint but after the first two games, the series is getting a bit long in the tooth if they wish to continue the main series.
It picks where the second game left off where Kratos is commanding an army of Titans up Mount Olympus to kill Zeus and all who stand in his way. But shortly afterwards, the Titans pretty much tell Kratos that this is their war and Kratos has no part in it. Of course, being denied vengeance against Zeus pisses Kratos off and he's now making his way up Mount Olympus killing everyone and everything that gets in his way.
The gameplay and controls are very similar to the other games. The controls are still the same, the attacks are still the same and you kill people just the same. Granted that the controls have been perfect, there is no reason to change them. However, what has been improved are the weapons themselves. Sure, the other games had a secondary weapon but they were useless and I'm sure many of us just used the default blades but in III, your secondary weapons have a purpose. You won't use them very often, mind you, but you just can't ignore them either. Also, one weapon is much more powerful than the default blades.
Kratos, himself, no longer seems to VENGEANCE seeking person he was in II. Granted, he still wants to kill Zeus but instead of being all-vengeance all the time he gets back that little sparkle of humanity he had in the first game. He starts to care about the child Pandora, that Pandora from that box, and doesn't want her to die a horrible death, maybe in a bid to replace his daughter he killed. The problem is, it doesn't quite work. Not for the fact that it's half-assed but in the fact that is just doesn't seem natural. The game tries to explain it by having Hermes giving Kratos a Reason That You Suck speech before Kratos kills him but it doesn't seem to work in my eyes. Kratos is still at his best when he's yelling at people and then killing them though.
But the game does make one big mistake and that's at the beginning of the game where you're about to deliver an epic beat down on Poseidon. The game then switches to Poseidon's view so you watch Kratos's beat down of Poseidon through Poseidon's eyes. And what seemed so manly and badass now looks horrifically cruel. And I guess that's the point since Kratos usually does a lot of unnecessary cruel things to innocent people but since you're playing as him, I just found it awesome. But it did really suck the wind out of the games sails since I want have fun killing things in an unfeeling manner. Does that make me a monster? Probably.
This game is still good, the graphics are great and the voice-acting is entertaining. This game still does a lot of things right but at this point at time, it's really close to just going through the motions of yelling and killing. The ending does suggest a sense of finality or at least, if there's more games, a sense of a reboot coming up. The biggest problem of God of War III is that it has to follow up a masterful first game and a great second game.
8/10
Labels:
Athena,
Gaia,
God of War,
Kratos,
Zeus
Sunday, November 15, 2009
Illusion of Gaia reviewed
Many years ago a game company called Quintet existed and made various genre-busting games like the action/sim game of Actraiser. Their shining moment came with a trilogy of loosely connected games known as the Soul Blazer trilogy which consisted of Soul Blazer, Terranigma, and the topic of today's review Illusion of Gaia. Illusion of Gaia is easily the most well-known game of the trilogy but in the grand scheme of gaming history it has been almost forgotten by all but the hardcore SNES fans. So does this game truly deserved to be forgotten or should it be worthy of a revival? Let's answer this question as we dig into Illusion of Gaia.
So a year before the game starts proper, our plucky young hero, Will and his father along with some crew go up to the Tower of Babel and start exploring but something went horribly wrong and they all died. Well not Will since he escaped but he has a case of convenient amnesia. Now IN THE PRESENT, the game begins proper with Will dilly-dallying after school where he steps in a portal to ANOTHER DIMENSION where the spirit of the Earth Gaia is watching. Here Gaia tells Will that he must leave to destroy a comet that is out changing the very fabric of Earth. So begins a story of adventure, friendship, love and bashing the heck out of everything with your trusty flute. Also, you can transform into a knight named Freedan and a shadowy warrior named Shadow that kills things with his fists...that turns into swords!
The greatest asset that Illusion of Gaia has is that it's a bit impossible to pigeon-hole. It plays like a Legend of Zelda clone so you're thinking you collect stronger weapons and pieces of life like any Zelda game. Well no, you really don't do that other than a couple life potions and you don't get stronger weapons besides when you become either Freedan or Shadow. So it's a real RPG right? Well no, you only get stat increases when you kill every enemy in an area plus there's no money to be had and there's a lives system. Yes, there's a lives systems that's in use that increases when you get 100 blood orbs from the corpses of your enemies. It's all a hodgepodge of various genres but it all works out.
The graphics in this game are simply breathtaking especially for its time. The backgrounds are very rich and detailed. The character sprites are very rich and even though they're not at all full of expression it still gets the job done. There's even one part that is so rich that it's almost disturbing. So near the end of the game you will have to set off a fire trap to save one your friends. The guy is lit on fire and he's ambling towards you, completely on fire, in a slow sort-of realistic way. Then he collapses and his arm is reaching out towards you before he finally stops moving. It would be awesome if it wasn't so disturbing.
There are flaws in this game however. One flaw is that this game suffers from very extreme padding. There are a few instances where you learn a new song and it takes five minutes to learn it! I may be exaggerating but not by much and it's even worse when you have to play the song for your appropriate plot point. Then there's the infamous Raft Scene which needs no explanation, trust me on this when you play it you will know what I am talking about. Then there's the Red Jewels side quest where you work your fingers to the bone to find 50 of these things in weird places. Then the end result isn't really worth it since you really get nothing from it instead of a more tangible link to Soul Blazer, the first game in the aforementioned Soul Blazer trilogy. And do you know Guide Dang It-y this side quest is? The instruction manual had to tell you where they were, not a strategy guide you have to buy separately but the instruction manual that comes with the game!
So this game is pretty good. It's very pretty too look at and it has a good style in its presentation. The characters are somewhat fleshed out enough to the point that we do care what happens to them and there is a couple moments that did almost bring out a tear out of me. If this game had much better pacing, lousy horrible flashbacks of the raft, and a better reward for the Red Jewels then this game would not have been forgotten like it is today.
7/10
Labels:
Gaia,
Illusion of Gaia,
Kara,
SNES,
Tower of Babel,
Will
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